Post by Kakita Kanehitsu on Jan 3, 2014 0:01:45 GMT
The Emerald Empire 2 Era uses some alternate rules from L5R.
Characters Rate their Rings 5 - 1. The Rings are related to characterizations as follows:
Earth: Resilience, Steadfastness, Willpower.
Water: Strength, Movement, Perception.
Fire: Intellect, Agility, Passion
Air: Awareness, Charisma, Reflexes
Void: Insight
Characters also have a Glory stat and receive glory points. Every 5 combined points that members of a Clan receive can be used to buy 1 Favor. These Favor points can be spent to secure positions, traded to other clans for support, or bartered to secure agreements.
Conflict Resolution:
All stories drive conflict, so you need a mechanic for conflict resolution. We use distinctions. When a conflict arises, the player with the most distinctions that related to the conflict wins the conflict.
Distinctions are three or less word descriptors about your character. i.e. “Doji Warrior-Poet”, “Enigmatic Monk”, “Deranged Fire Shugenja”, “Peerless Duelist.” Distinctions can be somewhat negative, and for good roleplaying at least one of the 5 should be. One of your distinctions will always be your training in your School, i.e. Doji Warrior-Poet, Hida Bushi, etc.
At the end of the post in which a conflict has arrive, a character should tag in an OOC segment, what Distinctions you are using then add 1 to the number of total distinctions cited and add your appropriate ring value. Then the other person or persons in the conflict should also tag any relevant distinctions they intend to use and add the appropriate ring value to that total as well.
To resolve the conflict, compare the total number of distinctions cited by each player against the other. The player with the higher number of distinctions is the winner. In the event of a tie, the first person who posted their distinctions is the winner.
Winning in this case does not necessarily mean to succeed at an attempted action or to bring utter defeat to your opponent. Rather, the winner may say the next thing that happens and more role-playing should follow that event with appropriate actions and reactions. The success or failure of an attempted action is determined by the winner. The goal of that determination should be to create the most interesting story possible. You can try to make yourself look cool, but also realize that it is even better if you make others look cool.
Special Rules for Duels:
Kenjutsu - base is Fire
Iaijutsu - base is either Air or Void
Characters Rate their Rings 5 - 1. The Rings are related to characterizations as follows:
Earth: Resilience, Steadfastness, Willpower.
Water: Strength, Movement, Perception.
Fire: Intellect, Agility, Passion
Air: Awareness, Charisma, Reflexes
Void: Insight
Characters also have a Glory stat and receive glory points. Every 5 combined points that members of a Clan receive can be used to buy 1 Favor. These Favor points can be spent to secure positions, traded to other clans for support, or bartered to secure agreements.
Conflict Resolution:
All stories drive conflict, so you need a mechanic for conflict resolution. We use distinctions. When a conflict arises, the player with the most distinctions that related to the conflict wins the conflict.
Distinctions are three or less word descriptors about your character. i.e. “Doji Warrior-Poet”, “Enigmatic Monk”, “Deranged Fire Shugenja”, “Peerless Duelist.” Distinctions can be somewhat negative, and for good roleplaying at least one of the 5 should be. One of your distinctions will always be your training in your School, i.e. Doji Warrior-Poet, Hida Bushi, etc.
At the end of the post in which a conflict has arrive, a character should tag in an OOC segment, what Distinctions you are using then add 1 to the number of total distinctions cited and add your appropriate ring value. Then the other person or persons in the conflict should also tag any relevant distinctions they intend to use and add the appropriate ring value to that total as well.
To resolve the conflict, compare the total number of distinctions cited by each player against the other. The player with the higher number of distinctions is the winner. In the event of a tie, the first person who posted their distinctions is the winner.
Winning in this case does not necessarily mean to succeed at an attempted action or to bring utter defeat to your opponent. Rather, the winner may say the next thing that happens and more role-playing should follow that event with appropriate actions and reactions. The success or failure of an attempted action is determined by the winner. The goal of that determination should be to create the most interesting story possible. You can try to make yourself look cool, but also realize that it is even better if you make others look cool.
Special Rules for Duels:
Kenjutsu - base is Fire
Iaijutsu - base is either Air or Void